As with so many things of an ancestral and/or anthropological nature, it was Arthur DeVany who brought to my attention our 'edge dwelling' tendencies. He used the example of an ant on a leaf, exploring the not only the surface of the foliage, but walking around its perimeter.
We see it in all aspects of life - take running - 60m indoor, 100m, 100m hurdles, 1500m, marathons and ultra-marathons. The same phenomena is evident in my chosen sport of climbing - you get fragmentation and specialisation.
Further to this concept Jane McGonigal explores how the concept of gaming can be 'leveraged' to solve real-world problems (I too, was cynical at first):
- Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
Having pushed the edges of the real world, it is to be expected we push the edges of the virtual world. In some ways I see her ideas already manifest in the paleo-sphere - lot's of exchanges of ideas that simply would not be accepted and reciprocated in ones' physical geographical locale.
If I step outside my door barefoot and carrying a large kickbag on a winters evening, my neighbours assume I am a nutter. I mention it on my blog and people give the idea a thumbs-up - without a second glance.
In a world where money can distort ideas and degrade value, any COLLABORATIVE environment based upon a MERITOCRACY that features TRANSPARENCY gets my thumbs up. It is the only way any tribe can successfully adapt.